The M:I team of Tintaria
From Shazrasha
In this game the players have in general been approached by a member of Tintaria's government who recruits them into a secret part of the military. Their job "should they choose to accept it" is to do the missions the military cannot be seen to be involved in. As their ties to the government are hazy any actions they take can be disavowed.
The game takes place 70 years after the last Great War and Tintaria's Military is becoming more and more rigid in its ability to act. One enterprising General has set up a loyal network of spies who are the more formal section of what the players have become part of.
The new recruits are raw and untrusted. Drawn from all walks of life they are deliberately taken from the ranks of those who stand outside the rigid structure of the Laws. Those willing to bend and sometimes break them for their country or at least for monetary gain.
Missions
- Broken Katana
- Graveyard Antics -independent investigation
- Kidnapping of Ren - parallell independent investigation
- Escorting the Fox
- Finding the Dragon Cult
- Party all night long
- By Invitation Only -independent investigation
- Letters most foul
- Village of Death
- Digging for Demons
- Enter the Dragons lair-independant investigation
- Facing the Music
- All Paths Lead Somewhere
- Sheep Amongst Wolves
- Howling to the Moon
- The Enemy Within
- The Unrestful Dead
- Caravan Of Blood -independant investigation
- In The Still Of The Night -independant investigation
- What Tests May Come - Independant investigation ~ not fully updated
- Welcome Home
- Will The Guilty Please 'Rise' ongoing
